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Web App2024

Atlas Spatial

A geospatial planning tool that renders millions of points on a fluid WebGL map without breaking a sweat.

Atlas Spatial
Client
Atlas Spatial
Role
Frontend Engineer
Timeline
8 weeks
Year
2024
1M+
Points rendered
60fps
Pan & zoom
hours → live
Exploration

The challenge

Existing tools choked above a few thousand features; planners needed to see millions at once, interactively.

The approach

We offloaded parsing to Web Workers, rendered with GPU-based layers, and added level-of-detail clustering so the map stayed smooth at any zoom.

The outcome

Planners could finally explore full datasets in real time, turning multi-hour batch jobs into instant interaction.

What I did

  • Built the worker-based data pipeline
  • Implemented GPU layers and LOD clustering
  • Optimized interaction to 60fps at 1M+ points

Tech stack

MapboxGLWeb WorkersTypeScriptdeck.glTurf.js

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